Outpost Preparedness
A family readiness game

Ten
Minutes

You have ten minutes. What do you take, and who are you forgetting?

92 cards. Draw a situation, draw a curveball, and somebody answers four questions out loud while the rest of the family helps. Ages seven and up.

Free with any Outpost Go-Bag · instant download · print at home

We never see your answers. Scores and notes stay in your own browser — no account, nothing sent anywhere.

A sheet of TEN MINUTES scenario cards

You only score for answers you can prove

This is the whole design, and it is what separates the game from a conversation you have already had and forgotten.

2Someone can produce it or point at it inside a minute. The actual bag. The actual torch. The neighbour's number on a real phone.
1The answer named something specific — a place, a person, a route — but nobody can produce it right now.
0“We’d figure it out.” “Somewhere safe.” “Call someone.” Kindly, that is not an answer.

Three rounds averaging four points earns your household Level 1 of the Outpost Standard — and Level 1 is as far as the game goes, on purpose. Levels 2 and 3 are claims about what you physically have and can do, so they need evidence rather than a score. Here’s why.

Nobody gets hurt in this game

Not one card in the deck injures a person, harms a pet, or describes anything happening to anybody. The tension is always a decision under a clock. That is a design rule, not a tone of voice, and it is why a seven-year-old can play it without being frightened of their own house.

Anyone can pass

If a card lands badly, it goes back and you draw another. No explanation, no discussion.

“I don’t know” wins

It is not a failure. It is the most useful thing you will learn all evening, and it becomes your list.

Nobody loses

The household scores, not the person. Helping is the skill being practised.

What you get for $19

60 scenario cards

Weighted to what households actually meet — outages and storms far more than hurricanes.

24 curveball cards

Drawn mid-round to change the situation. It is 3am. The phones are down. You cannot take the car.

8 role cards

Who is home — including one where the children act first, because the plan has to work without you.

Rules booklet

Six pages: how to play, scoring, three modes including a no-timer Kids' Mode, and a scorecard.

Printable card backs

So it looks like a deck, not a stack of paper.

A tuck box

One sheet, cut and fold, holds the whole game.

A certificate and a citation

Reach Level 1 and you get both — the certificate for the wall, the citation that records what you actually did to earn it.

A progress record

Your scores question by question, compared to the first time you played. Kept on your device, never on ours.

It comes free with the Go-Bag

Every kit ships with the whole digital vault, and this is in it. The kit is $399 and the deck is $19 — but a bag nobody has rehearsed with is a receipt, so we would rather you had both than either.